Configuring the Bot

Bot CVARS are located inside yapb.cfg and parsed on every level change. So new config will be applied on map change or by issuing exec addons/yapb/conf/yapb.cfg inside the server console.

CVARs can be changed on the fly by typing them into the console.

Bot CVARS

yb_attack_monsters

Allows or disallows bots to attack monsters.

Useful for mods like Halloween Mod.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_autokill_delay

Specifies amount of time in seconds when bots will be killed if no humans left alive.

Minimum value is 0, Maximum value is 90, Default value is 0.

yb_autovacate

If not zero, bots will automatically leave to make room for human players, when they join the server.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_autovacate_keep_slots

How many slots autovacate feature should keep for human players

Minimum value is 1, Maximum value is 8, Default value is 1.

yb_avoid_grenades

Allows bots to partially avoid grenades.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_bind_menu_key

Binds the specified key to open a bot menu.

Default value is =.

yb_botbuy

If not zero, bots will be able to buy weapons and inventory.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_botskin_t

Specifies the bots wanted skin for Terrorists team.

Allowed values:

  • 0 - Any class

  • 1 - Phoenix Connexion

  • 2 - Elite Crew

  • 3 - Arctic Avengers

  • 4 - Guerilla Warfare

  • 5 - Midwest Militia (Condition Zero only!)

Minimum value is 0, Maximum value is 5, Default value is 0.

yb_botskin_ct

Specifies the bots wanted skin for Counter-Terrorists team.

Allowed values:

  • 0 - Any class

  • 1 - Seal Team 6

  • 2 - GSG-9

  • 3 - SAS

  • 4 - GIGN

  • 5 - Spetsnaz (Condition Zero only!)

Minimum value is 0, Maximum value is 5, Default value is 0.

yb_breakable_health_limit

Specifies the maximum health of breakable object, that bot will consider to destroy.

Minimum value is 1, Maximum value is 3000, Default value is 500.

yb_camping_allowed

If not zero, bots will try to pickup camp points as their goals, and will camp there for some time based on their personality.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_camping_time_min

Lower bound of time from which time for camping is calculated.

Minimum value is 5, Maximum value is 90, Default value is 15.

yb_camping_time_max

Upper bound of time until which time for camping is calculated.

Minimum value is 15, Maximum value is 120, Default value is 45.

yb_chat

If not zero, bots will be able to chat to each other and players while they are dead.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_chat_percent

Bot chances to send random dead chat when killed.

Minimum value is 0, Maximum value is 100, Default value is 30.

yb_check_darkness

Allows or disallows bot to check environment for darkness, thus allows or not to use flashlights or NVG.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_check_enemy_invincibility

Enables or disables checking enemy invincibility. Useful for some mods.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_check_enemy_rendering

Allows to check enemy rendering before taking a victim. This is useful to enable when you plays CSDM mod with spawn protection enabled. Bots will not try to select just-spawned players, as they are not vulnerable.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_csdm_mode

Enables or disables CSDM / FFA mode for bots.

  • If set to 0, CSDM / FFA mode is auto-detected.

  • If set to 1, CSDM mode is enabled, but FFA is disabled.

  • If set to 2, CSDM and FFA mode is enabled.

  • If set to 3, CSDM and FFA mode is disabled.

Minimum value is 0, Maximum value is 3, Default value is 0.

yb_chatter_path

Points to location where chatter (from official csbot for example) is located.

Minimum value is -, Maximum value is -, Default value is sound/radio/bot.

yb_debug

If not zero, enables useful messages about bot states. Not required for end users.

Minimum value is 0, Maximum value is 4, Default value is 0.

yb_debug_goal

Forces all alive bots to build path and go to the specified here graph node.

Minimum value is -1, Maximum value is 2048, Default value is -1.

yb_destroy_breakables_around

Allows bots to destroy breakables around him, even without touching with them.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_difficulty

Specifies the difficulty of all bots. Changing at runtime will affect already created bots.

List of bot difficulties:

  • 0 - Newbie,

  • 1 - Average,

  • 2 - Normal,

  • 3 - Professional,

  • 4 - Godlike.

Minimum value is 0, Maximum value is 4, Default value is 4.

yb_difficulty_auto_balance_interval

Interval in which bots will balance their difficulty.

Minimum value is 30, Maximum value is 240, Default value is 30.

yb_difficulty_min

Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.

Minimum value is -1, Maximum value is 4, Default value is -1.

yb_difficulty_max

Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.

Minimum value is -1, Maximum value is 4, Default value is -1.

yb_difficulty_auto

Enables each bot balances own difficulty based kd-ratio of team.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_display_welcome_text

Specifies if the bot dll will display welcome text when adding bots.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_display_menu_text

Enables or disables display menu text, when players asks for menu. Useful only for Android.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_economics_disrespect_percent

Allows bots to ignore the economics and buy weapons with disrespect of it.

Minimum value is 0, Maximum value is 100, Default value is 25.

yb_economics_rounds

If not zero, bots will use “team” economics, if more than 70% of players don’t have money to buy preferred weapon no-one buy anything to save money for the next round. This usually causes bots running with default pistols on first round.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_enable_query_hook

Enables fake server queries response, that shows bots as real players in server browser.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_freeze_bots

If not zero, bots think function is paused and bots stays at the place where he was been before activating these cvar.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_graph_analyze_auto_save

Automatically saves the analysis results to a graph file. And adds bots again.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_graph_analyze_auto_start

Starts the map autoanalyzer if the graph is not present in the local storage or database.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_graph_analyze_clean_paths_on_finish

Specifies if analyzer should clean the unnecessary paths upon finishing.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_graph_analyze_distance

Specifies the minimum distance to keep nodes from each other.

Minimum value is 42, Maximum value is 128, Default value is 64.

yb_graph_analyze_fps

Specifies the FPS at which analyzer process is running. This keeps game from freezing during analyzing.

Minimum value is 25, Maximum value is 99, Default value is 30.

yb_graph_analyze_mark_goals_on_finish

Specifies if analyzer should mark nodes as map goals automatically upon finish.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_graph_analyze_max_jump_height

Specifies the max jump height to test if next node will be unreachable.

Minimum value is 44, Maximum value is 64, Default value is 44.

yb_graph_analyze_optimize_nodes_on_finish

Specifies if analyzer should merge some near-placed nodes with much of connections together.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_graph_auto_save_count

Every N graph nodes placed on map, the graph will be saved automatically (without checks).

If you want to disable autosave, set this cvar to 0.

Minimum value is 0, Maximum value is 2048, Default value is 15.

yb_graph_draw_distance

Maximum distance to draw graph nodes from editor viewport.

Minimum value is 64, Maximum value is 3072, Default value is 400.

yb_graph_fixcamp

Specifies whether bot should not ‘fix’ camp directions of camp waypoints when loading old PWF format.

Note

This option was made to fix camp directions when using waypoints from PODBot 2.5, old YaPB versions or other PODBot clones that do not allow to set a horizontal camp direction. If you are using pwf waypoints from PODBot 3.0 this cvar should be disabled, as it can break the directions of the camp nodes.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_graph_url

Specifies the host where graph database is located. They must be in /graph path on the server. Set to empty, if you don’t want downloads

Allowed values: Valid DNS hostname with HTTP server listening on port 80. Default value is yapb.jeefo.net.

yb_graph_url_upload

Specifies the URL to which bots will try to upload the graph file to database.

Default value is yapb.jeefo.net/upload.

yb_ignore_cvars_on_changelevel

Comma separated list of bot cvars to ignore on changelevel.

Bots reads yapb.cfg every changelevel, and the values of bot cvars are overwritten with those located in config. This cvar allows server admin to ignore values of specified here cvars from yapb.cfg if they were changed by hand from server console.

For example: Server started with yb_quota set to 10 in yapb.cfg and yb_quota is specified in yb_ignore_cvars_on_changelevel. Time passed, server admin decide that yb_quota should be set to 12 and set it via server console. Next time server will change map, value of yb_quota will not be changed while reading yapb.cfg and will stay 12.

If you want to disable ignoring reading cvars from yapb.cfg, then leave the value empty yb_ignore_cvars_on_changelevel "" in yapb.cfg

Minimum value is -, Maximum value is -, Default value is yb_quota,yb_autovacate.

yb_ignore_enemies

If not zero, bots will run all over the map, and doing goals but will not search for enemies.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_ignore_map_prefix_game_mode

If enabled, bots will not apply game modes based on map name prefix (fy_ and ka_ specifically).

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_ignore_objectives

Allows or disallows bots to do map objectives, i.e. plant/defuse bombs, and saves hostages.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_jasonmode

If not zero, bots will use only knives while fighting against enemies. This also disabling buying.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_join_after_player

If not zero, bots will join the server only when some human player already joined the team.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_join_team

Forces all bots to join team specified in this cvars.

Valid values: ct, t, any, Default value is any.

yb_join_delay

Specifies after how many seconds bots should start to join the game after the changelevel.

Minimum value is 0, Maximum value is 30, Default value is 5.

yb_kick_after_player_connect

Kick the bot immediately when a human player joins the server (yb_autovacate must be enabled).

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_language

Sets the bot language for menus, names, chat and messages.

Valid values: ru, en, de, Default value is en.

yb_logger_disable_logfile

Disables logger to write anything to log file. Just spew content to the console.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_max_nodes_for_predict

Maximum number for path length, to predict the enemy.

Minimum value is 15, Maximum value is 256, Default value is 25.

yb_name_prefix

This cvar contains a string that will be prepended to every added bot name. Something like a clantag.

By default this value is not set.

yb_object_destroy_radius

The radius on which bot destroy breakables around it, when not touching with them.

Minimum value is 64, Maximum value is 1024, Default value is 400.

yb_object_pickup_radius

The radius on which bot searches world for new objects, items, and weapons.

Minimum value is 64, Maximum value is 1024, Default value is 450.

yb_password_key

Specifies the password key for setinfo command, to gain remote control to yb command and bot menus.

Default value is: _ybpw.

yb_password

Specifies the actual password for setinfo command, to gain remote control to yb command and bot menus.

To gain access to bot command remotely, user should open console and enter setinfo key password, when key is value from from yb_password_key and password is value from yb_password.

By default this value is not set.

yb_path_astar_post_smooth

Enables post-smoothing for A*. Reduces zig-zags on paths at cost of some CPU cycles.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_path_danger_factor_min

Lower bound of danger factor that used to add additional danger to path based on practice.

The yb_path_danger_factor_min and yb_path_danger_factor_max cvars are used to make dangerous paths even more dangerous based on a random value between these cvars.

It means that bots will be less likely to build paths through these nodes.

These cvars do not affect the goal node, because despite the danger, the bots will go to this node in order to complete the goal (plant a bomb, take a hostage, etc.)

Minimum value is 100, Maximum value is 2400, Default value is 200.

yb_path_danger_factor_max

Upper bound of danger factor that used to add additional danger to path based on practice.

Minimum value is 200, Maximum value is 4800, Default value is 400.

yb_path_dijkstra_simple_distance

Use simple distance path calculation instead of running full Dijkstra path cycle. Used only when Floyd matrices unavailable due to memory limit.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_path_floyd_memory_limit

Limit maximum floyd-warshall memory (megabytes). Use Dijkstra if memory exceeds.

Minimum value is 0, Maximum value is 32, Default value is 6.

yb_path_heuristic_type

Selects the heuristic function mode. For debug purposes only.

Minimum value is 0, Maximum value is 4, Default value is 0.

yb_pickup_ammo_and_kits

Allows bots pickup mod items like ammo, health kits and suits.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_pickup_best

Allows or disallows bots to pickup best weapons. (Disabling can be useful for some mods with non-pickable weapons).

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_pickup_custom_items

Allows or disallows bots to pickup custom items.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_ping_base_min

Lower bound for base bot ping shown in scoreboard. Affects only on newly created bots.

Minimum value is 0, Maximum value is 100, Default value is 7.

yb_ping_base_max

Upper bound for base bot ping shown in scoreboard. Affects only on newly created bots.

Minimum value is 0, Maximum value is 100, Default value is 34.

yb_quota

Determines the total number of bots in the game.

Minimum value is 0, Maximum value is 32, Default value is 9.

yb_quota_adding_interval

Interval in which bots are added to the game.

Minimum value is 0.10, Maximum value is 1, Default value is 0.10.

yb_quota_maintain_interval

Interval on which overall bot quota are checked.

Minimum value is 0.40, Maximum value is 2, Default value is 0.40.

yb_quota_mode

Determines the type of how yb_quota works.

  • If set fill, the server will adjust bots to keep N players in the game, where N is yb_quota.

  • If set match, the server will maintain a 1:N ratio of humans to bots, where N is yb_quota.

  • If set normal, this variable does not affect yb_quota.

Allowed values is normal, fill and match, Default value is normal.

yb_quota_match

Determines the total number of bots in the game, when the yb_quota_mode is set to match, i.e. for every human, N bots join.

Minimum value is 0, Maximum value is 32, Default value is 0.

yb_radio_mode

Specifies the way bots are talking to each other and player.

  • If set to 0 bots will not communicate at all.

  • If set to 1 bots will use only the radio.

  • If set to 2 bots will use chatter.

Note

Chatter will be used only if bot will find valid wave files in specified in yb_chatter_path directory.

Minimum value is 0, Maximum value is 2, Default value is 2.

yb_random_knife_attacks

Allows or disallows the ability for random knife attacks when bot is rushing and no enemy is nearby.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_restricted_weapons

A list of individual weapons that are restricted for bot to buy. Separated by semicolon.

The list of weapons for Counter-Strike 1.6:

usp - HK USP .45 Tactical
glock - Glock18 Select Fire
deagle - Desert Eagle .50AE
p228 - SIG P228
elite - Dual Beretta 96G Elite
fn57 - FN Five-Seven
m3 - Benelli M3 Super90
xm1014 - Benelli XM1014
mp5 - HK MP5-Navy
tmp - Steyr Tactical Machine Pistol
p90 - FN P90
mac10 - Ingram MAC-10
ump45 - HK UMP45
ak47 - Automat Kalashnikov AK-47
galil - IMI Galil
famas - GIAT FAMAS
sg552 - Sig SG-552 Commando
m4a1 - Colt M4A1 Carbine
aug - Steyr Aug
scout - Steyr Scout
awp - AI Arctic Warfare/Magnum
g3sg1 - HK G3/SG-1 Sniper Rifle
sg550 - Sig SG-550 Sniper
m249 - FN M249 Para
flash - Concussion Grenade
hegren - High-Explosive Grenade
sgren - Smoke Grenade
vest - Kevlar Vest
vesthelm - Kevlar Vest and Helmet
defuser - Defuser Kit
shield - Tactical Shield

By default this value is not set.

yb_rotate_bots

Randomly disconnect and connect bots, simulating players join/quit.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_rotate_stay_max

Specifies maximum amount of seconds bot keep connected, if rotation active.

Minimum value is 1800, Maximum value is 14400, Default value is 3600.

yb_rotate_stay_min

Specifies minimum amount of seconds bot keep connected, if rotation active.

Minimum value is 120, Maximum value is 7200, Default value is 360.

yb_save_bots_names

Allows to save bot names upon changelevel, so bot names will be the same after a map change

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_shoots_thru_walls

Determines the method how bots checks if wall/obstacle is penetrable.

If set to 1 bots will try to shoot thru walls more active, even unrealistically. If set to 2 bots will use algorithm from original PODBot, and shoot thru walls less.

The 2 method is consuming a bit more CPU power than the 1 method.

Minimum value is 1, Maximum value is 3, Default value is 2.

yb_show_avatars

Enables or disables displaying bot avatars in front of their names in scoreboard. Note, that is currently you can see only avatars of your steam friends.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_show_latency

Determines the type of bots ping displayed.

  • If set to 0 there will be no anything in scoreboard about bot ping.

  • If set to 1 there will be “BOT” displayed for every bot in scoreboard.

  • If set to 2 there will be “fake” ping displayed for every bot in scoreboard.

Minimum value is 0, Maximum value is 2, Default value is 2.

yb_spraypaints

If not zero, bots will spray some paints all over the map.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_stab_close_enemies

If not zero, bots will stab the enemy with knife if bot is in good condition.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_think_fps

Determines how many times per second the rest of bot AI is executed. Higher values will give more smooth movement, but will cause CPU waste, and may cause problems with dedicated servers that have more than 500 fps.

Minimum value is 24, Maximum value is 90, Default value is 26.

yb_think_fps_disable

Allows to completely disable think fps on Xash3D.

It avoids laggy movement of bots when watching them in spectator mode.

Note

This cvar goes into effect when new bots are added.

Minimum value is 0, Maximum value is 1, Default value is 0.

yb_threadpool_workers

Maximum number of threads bot will run to process some tasks. -1 means half of CPU cores used.

Minimum value is -1, Maximum value is count of your CPU's threads, Default value is -1.

yb_tkpunish

If not zero, bots will punish teammates that attacks the bot.

Minimum value is 0, Maximum value is 1, Default value is 1.

yb_user_follow_percent

Determines percentage of bots that will try to automatically follow the leader. Bots treats bomb guy, vip and human players as leader.

Minimum value is 0, Maximum value is 100, Default value is 20.

yb_user_max_followers

Determines how many bots can respond to human player on Follow Me command and follow the human.

Minimum value is 0, Maximum value is 16, Default value is 1.

yb_walking_allowed

If not zero, bots will use “shift” or walking when hearing the nearby enemy.

Minimum value is 0, Maximum value is 1, Default value is 1.

Map Specific Configuration

Map specific configs where user-configured cvars are stored. The filename is mapname.cfg where “mapname” is name of the map for which this config was created eg: de_dust.cfg for de_dust map. This file located at addons/yapb/conf/maps directory.

You can use the cvars shown above to write in this config. They will be executed automatically when you start a map specified in the name of this config.

By default YaPB does not have any configs for maps.

Custom Configuration File

A custom config file that allows you to change some hard-coded things in the bot code.

It’s located in addons/yapb/conf/custom.cfg

C4ModelName - It sets a custom name for C4 model, for servers that replace C4 model with it’s own. By default it’s c4.mdl (the models/path is omitted), so if you need to use models/mybomb/mybomb.mdl, you should specify mybomb/mybomb.mdl.

AMXParachuteCvar - It sets a custom cvar name for parachute handling, there are various plugins that handles parachute (AMX Parachute, AMX Parachute Lite, etc.), you can specify needed cvar here.

CustomCSDMSpawnPoint - It sets a custom spawn point classname for CSDM mods that add custom spawn points other than info_player_start and info_player_deathmatch. So bots will be able to join the game without default spawn entities.

Bot Difficulty Configuration

You can fine-tune the bots thanks to the difficulty configuration file. It contains the values of reaction time, headshot and wallshot probabilities, recoil control values, and aim offset axes.

Each of these values is tied to each difficulty level.

The bots difficulty configuration file is located on the path addons/yapb/conf/difficulty.cfg

The valid format is:

Level = minReactionTime(s),maxReactionTime(s),headshotProbability,seenThruWallChance,heardThruWallChance,maxWeaponRecoil,aimError

Where:

minReactionTime - Minimal time in seconds from time the bot first saw enemy and time he can recognize it.
maxReactionTime - Same as above, but upper cap of the limit.
headshotProbability - The probability that the bot will aim at the head instead of body, if both body and head are visible.
seenThruWallChance - Chance that the bot will attack the enemy if it believes that it is there and just saw it.
heardThruWallChance - Chance that the bot will attack the enemy if it believes that it is there and just heard it.
maxWeaponRecoil - Maximum weapon recoil to compensate by pausing fire.
aimError - (x, y, z) offsets to add aim error to bot aiming

Example:

Expert = 0.1, 0.2, 100, 90, 90, 21, 0.0, 0.0, 0.0

Logos Configuration

List of the bot spray paints are stored is in addons/yapb/conf/logos.cfg. It uses textures from decals.wad, so if you want to add a new spray paint texture, it should be in that file. To see available textures in decals.wad you can use special tools like Wally, Half-Life Texture Tools, etc.

Default spray paints list:

{biohaz
{graf003
{graf004
{graf005
{lambda06
{target
{hand1
{spit2
{bloodhand6
{foot_l
{foot_r

Weapons Configuration

Main config where most stuff regarding weapon handling is defined. The filename is weapon.cfg and located at addons/yapb/conf directory.

To edit this file you need to know the weapon numbering.

MapStandard Field

This field is by default used on all maps except VIP scenario.

Following is tables which specify which Team is allowed to buy a weapon on a Map. You can also use it to allow/disallow Weapons for a Team or a Map/Gamemode (remember that some Weapons are team-specific and can’t be bought by another team).

Weapon buy flags:

-1 = Disallow Buying for any Team
0 = Terrorist Team only
1 = CT Team only
2 = Can be bought by both Teams

Example:

MapStandard = -1,0,-1,2,-1,0,1,2,2,2,-1,2,-1,-1,0,0,1,0,1,1,2,2,0,1,2,1

MapAS Field

This field is by default used only on VIP scenario maps.

Following is tables which specify which Team is allowed to buy a weapon on a Map. You can also use it to allow/disallow Weapons for a Team or a Map/Gamemode (remember that some Weapons are team-specific and can’t be bought by another team).

Weapon buy flags:

-1 = Disallow Buying for any Team
0 = Terrorist Team only
1 = CT Team only
2 = Can be bought by both Teams

Example:

MapAS = -1,-1,-1,2,-1,0,1,1,1,1,1,1,0,2,0,-1,1,0,1,1,0,0,-1,1,1,1

Grenade buying percentage

Specifies the buying percents for grenade inventory.

From left to right:

1 - HE grenade.
2 - Flashbang.
3 - Smoke grenade.

Example:

GrenadePercent = 98,75,60

Bot Economics

Specifies economics values for buying the weapons.

From left to right:

1 - If bot's money more than the value specified here, he can buy the primary weapon.
2 - If bot's money more than the value specified here, he will not buy SMGs (MP5, MAC10, TMP, P90, UMP45, SCOUT) (only for CTs) (+ 8/9/10)
3 - If bot's money more than the value specified here, he will not buy SMGs (MP5, MAC10, TMP, P90, UMP45, SCOUT) (only for Ts) (+ 8/9/10))
4 - If bot's money more than the value specified here, he can buy shotguns (M3, XM1014).
5 - If bot's money less than the value specified here, he cannot buy shotguns (M3, XM1014).
6 - If bot's money more than the value specified here, he can buy AWP, SG550, G3SG1, M249.
7 - If bot's money less than the value specified here, he cannot buy AWP, SG550, G3SG1, M249.
8 - How much money bot leaves in stock, at purchase of the primary weapon (only for type of behaviour - Normal)
9 - How much money bot leaves in stock, at purchase of the primary weapon (only for type of behaviour - Rusher).
10 - How much money bot leaves in stock, at purchase of the primary weapon  (only for type of behaviour - Careful).
11 - If bot's money more than the value specified here, he can buy the shield.

Example:

Economics = 1550,2100,2100,4000,6000,7000,16000,1200,800,1100,3000

Weapon Priorities

This tables stores the Weapon Priorities of the Bots depending on Personality (it affects buying & picking up better weapons from the ground).

Numbering of the weapons:

0 - KNIFE
1 - USP
2 - GLOCK18
3 - DEAGLE
4 - P228
5 - ELITE
6 - FIVESEVEN
7 - M3
8 - XM1014
9 - MP5NAVY
10 - TMP
11 - P90
12 - MAC10
13 - UMP45
14 - AK47
15 - SG552
16 - M4A1
17 - GALIL
18 - FAMAS
19 - AUG
20 - SCOUT
21 - AWP
22 - G3SG1
23 - SG550
24 - M249
25 - SHIELD

From left to right. Rightmost value is a most wanted bot weapon. Leftmost value is most worst weapon.

Note

Knife should most “worst” weapon in this table, otherwise things are messed up.

Examples:

PersonalityNormal = 00,02,01,04,05,06,03,12,10,24,25,13,11,08,07,22,23,20,21,09,19,15,17,18,14,16
PersonalityRusher = 00,02,04,05,01,06,03,24,25,22,23,20,10,12,13,07,08,21,11,09,15,19,17,18,16,14
PersonalityCareful = 00,02,01,04,05,06,03,07,08,12,10,13,11,09,18,17,15,19,16,14,20,22,25,23,24,21